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The Gnomon Workshop - 3DS Max Collection
Published by Eagles US
06-25-2009
Default The Gnomon Workshop - 3DS Max Collection



The Gnomon Workshop - 3DS Max Collection

Homepage:

Code:http://www.thegnomonworkshop.com/store/category/21/3ds-Max


01 - Global Illumination: Exteriors



Quote:In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

Product Code: CNI01


Download:

Code:http://rapidshare.com/files/201856158/mh-giex.r00
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http://rapidshare.com/files/201947002/mh-giex.rar



02 - Global Illumination: Interiors



Quote:Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray?s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

Over 3 hours of lecture.

Product Code: CNI02


Download:

Code:http://rapidshare.com/files/201962028/mh-giin.r00
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03 - Environment Creation for Production



Quote:In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Over 2 1/2 hours of lecture.

Product Code: TJO01

Download:

Code:http://rapidshare.com/files/202163303/mh-ecfp.r00
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04 - Environment Lighting for Production



Quote:In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.

Over 2 1/2 hours of lecture.

Product Code: TJO02

Download:

Code:http://rapidshare.com/files/202562048/mh-elfp.r00
http://rapidshare.com/files/202611843/mh-elfp.r01
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05 - Character Modeling for Production



Quote:In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop?, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop?.

Over 7 1/2 hours of Lecture

Product Code: IJO01

Download:

Code:http://rapidshare.com/files/203039173/mh-cmfp.r00
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06 - Character Texturing for Production



Quote:In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop? to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop?

Over 4 1/2 hours of Lecture

Product Code: IJO02

Download:

Code:http://rapidshare.com/files/159109038/06_C.T.for.P.part01.rar
http://rapidshare.com/files/159109183/06_C.T.for.P.part02.rar
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07 - Creature Modeling for Production



Quote:In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.

3 hours of lecture.

Product Code: LPI01

Download:

Code:http://rapidshare.com/files/159222153/07_C.M.for.P.part01.rar
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08 - Creature Detailing for Production



Quote:In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop? and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.

2 1/2 hours of lecture.

Product Code: LPI02

Download:

Code:http://rapidshare.com/files/159297897/08_C.D.for.P.part01.rar
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09 - Character Texturing and Rendering for Production



Quote:In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop? and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

About 2 1/2 hours of lecture.

Product Code: LPI03

Download:

Code:http://rapidshare.com/files/159401990/09_C.T.a.R.f.P.part01.rar
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10 - Matte Painting Production Techniques



Quote:In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop? to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter.

Over 4 1/2 hours of lecture.

Product Code: CST01

Download:

Code:http://rapidshare.com/files/159599596/10_M.P.P.T.part01.rar
http://rapidshare.com/files/159657829/10_M.P.P.T.part02.rar
http://rapidshare.com/files/159601692/10_M.P.P.T.part03.rar
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11 - 3D Matte Painting and Camera Mapping



Quote:In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop?, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.

Over 2 1/2 hours of lecture.

Product Code: CST02

Download:

Code:http://rapidshare.com/files/160196648/11_3.M.P.a.C.M.part01.rar
http://rapidshare.com/files/160196879/11_3.M.P.a.C.M.part02.rar
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http://rapidshare.com/files/160254344/11_3.M.P.a.C.M.part19.rar



12 - Set Extension and Lighting Effects



Quote:In today?s feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with difficult lighting changes, matching the camera angle of the plate with 3D software, and adding camera movement in a compositing environment. The lecture results in the creation of two beautiful moving shots. In addition to Adobe Photoshop?, Chris uses Autodesk 3ds Max and Apple Shake to create these examples, but the techniques can be implemented with other popular 3D and compositing software as well. This DVD is designed for all skill levels.

3 hours of lecture.

Product Code: CST03

Download:

Code:http://rapidshare.com/files/160257670/12_S.E.a.L.E.part01.rar
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13 - Fluid Simulation with Glu3D



Quote:In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.


2 hours of lecture.

Product Code: CTU01

Download:

Code:http://rapidshare.com/files/160382181/13_F.S.w.G3D.part01.rar
http://rapidshare.com/files/160382255/13_F.S.w.G3D.part02.rar
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14 - Multi-Pass Compositing 3ds Max (Digital Download)



Quote:In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.

260 Minutes of Lecture

Product Code: TJO03

Download:

Code:http://rapidshare.com/files/158547195/Compositing.Multipass.part1.rar
http://rapidshare.com/files/158546579/Compositing.Multipass.part2.rar
http://rapidshare.com/files/158547194/Compositing.Multipass.part3.rar
http://rapidshare.com/files/158546554/Compositing.Multipass.part4.rar
http://rapidshare.com/files/158547201/Compositing.Multipass.part5.rar



15 - Brazil Material Fundamentals 3ds Max and Brazil Techniques (Digital Download Version)



Quote:This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own.

260 Minutes of Lecture

Product Code: SCH01

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Code:http://rapidshare.com/files/246550538/mh-bmft.r00
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16 - Gears of War Creature Design (Digital Download)



Quote:
In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe? Photoshop? and Autodesk? 3ds Max?. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

Over 3 hours of lecture.

Product Code: JHA01

Download:

Code:http://rapidshare.com/files/245727193/mh-gwcd.r00
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