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Code: http://www.thegnomonworkshop.com/store/product/523/
In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.
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"Richard Smith's DVD is a fantastic presentation of how to create a fully-realized Next-Gen game model. Richard covers everything you need to know about creating Next-Gen characters from modeling the base mesh, sculpting wrinkles, creating the low-resolution in-game mesh and generating Normal Maps."
- Ryan Kingslien
Resident Artist, Producer
The Gnomon Workshop
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Code: http://rapidshare.com/files/254150393/Gnomon_Workshop_-_Character_Modeling_for_Next-Gen_Games.part1.rar
http://rapidshare.com/files/254197844/Gnomon_Workshop_-_Character_Modeling_for_Next-Gen_Games.part2.rar
http://rapidshare.com/files/254258101/Gnomon_Workshop_-_Character_Modeling_for_Next-Gen_Games.part4.rar
http://rapidshare.com/files/254285104/Gnomon_Workshop_-_Character_Modeling_for_Next-Gen_Games.part5.rar
http://rapidshare.com/files/254310573/Gnomon_Workshop_-_Character_Modeling_for_Next-Gen_Games.part6.rar
http://rapidshare.com/files/254316598/Gnomon_Workshop_-_Character_Modeling_for_Next-Gen_Games.part7.rar
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